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EGDC Company Tour at Gamota and Appota Connects HUST Students with Commercial Game Production

HUST students during the EGDC Company Tour at Gamota and Appota on May 5, 2026

The EGDC Company Tour at Gamota and Appota took place on May 5, 2026 for the Enthusiast Game Developer Club from Hanoi University of Science and Technology (HUST). Visiting students observed workplace culture and digital entertainment operations firsthand. During the session, Gabros Studio leadership shared practical perspectives on game production and engineering mindset.

Key takeaways

  • On May 5, 2026, the EGDC Company Tour at Gamota and Appota hosted game development students from HUST.
  • Club members explored daily working spaces, creative culture, and operational workflows across the Appota ecosystem.
  • Vu Duc Anh, Head of Gabros Studio at Gamota, shared practical lessons on game production and programming mindset.
  • Early studio exposure helps engineering students distinguish solo prototypes from maintainable commercial live games.

On the afternoon of May 5, 2026, the EGDC Company Tour at Gamota and Appota Corporation took place at the company office. The visit welcomed students from the Enthusiast Game Developer Club (EGDC). EGDC is an academic game design and programming club under the School of Electrical and Electronic Engineering at HUST. Visiting students explored digital entertainment workflows and joined a technical discussion with Gabros Studio under Gamota.

What Activities Took Place During the EGDC Company Tour at Gamota and Appota?

The afternoon program featured three sessions giving engineering students a direct view of operations inside a game company:

  • Workplace immersion. EGDC members toured active working spaces across the Appota office. Students observed the creative culture of product teams operating within the ecosystem.
  • Digital entertainment operations overview. Visitors learned how internal game production aligns with publishing and live service operations across Appota and Gamota.
  • Technical discussion with Gabros Studio. Vu Duc Anh serves as Head of Gabros Studio, Gamota's in-house game development unit. He shared firsthand perspectives on commercial game production, programming mindset, and practical career lessons in the industry. The exchange helped students clarify which engineering habits to build before joining professional studios.

Members of HUST's Enthusiast Game Developer Club (EGDC) with Gabros Studio and Appota representatives on May 5, 2026

Why Should Game Programming Students Engage Early with Commercial Studio Workflows?

At university, engineering students usually practice through course projects or short Game Jams. In small sprints, coding focuses mainly on making core mechanics playable inside a standalone prototype. Many junior developers therefore assume commercial game production simply scales up a personal codebase.

In commercial studios, software architecture is tied directly to multi-year live operations. Gabros Studio under Gamota develops mid-core mobile titles, including Idle RPG and Card Battle games. For these products, engineers must write maintainable code supporting recurring content updates. Technical systems must also align with economy balancing and retention metrics tracked in a mobile game soft-launch checklist.

For studio leads and recruiters, hosting specialized student clubs narrows this readiness gap before graduation. Students speak directly with production leads about how client and server engineers collaborate with game designers. They also see how engineering connects to QA and LiveOps across mobile game publishing in Vietnam. That early visibility shortens onboarding time when students enter internship programs.

Connecting Specialized Student Clubs Within Appota's Talent Strategy

Across its 2026 talent initiatives, Appota pairs university-wide partnerships with targeted technical club outreach. At the institutional level, Appota partners with VNU-USSH on digital skills training and recruitment. Alongside those agreements, Company Tours with engineering clubs like EGDC connect Gamota and Gabros Studio directly with hands-on student programmers.

Readers interested in game production, testing, and LiveOps can explore practical guides in the Gaming topic on Appota Insights. Universities and student clubs planning a Company Tour, or candidates seeking game internships, can connect via Appota's contact page.

Sources

  1. Câu lạc bộ Thiết kế & Lập trình Game (EGDC), Trường Điện – Điện tử, Đại học Bách khoa Hà Nội, accessed 2026-10-30
  2. Hệ sinh thái phát hành và phát triển game Gamota – Gabros Studio, Gamota, accessed 2026-10-30